Monday, June 22, 2015

Navi Engine 2 announcement!

So far, everything up until this point has been Navi Engine 1,
that is everything we've seen up and untill, and including the beta release.

the engine version will only change with a major code overall, not just new features.
there will be 1 last update before Navi engine 2 is started.

here is a brief rundown of what will be included in each version:

Navi Engine 1
+Animations: blink, jackout, clock change
+Clock, navi image, time, battery, single background, date,DoW
+start basic framework for engine 2
+[TODO] temperature display, show battery level in an HP box.
Navi Engine 2
+Configuration page,
+Change speed of all animations
+ turn on/off and of the visual elements (even the navi! lol)
+change background
Navi Engine 3
+optimize the code for users to create there own PET's with their own navi's!
+Possible bundle some other navi's besides megaman
+release source code (upon completion)

engine 3 will probably take the longest,  but v2 is still a few weeks away!

Wednesday, June 17, 2015

The beta is out!

The beta has been released, (pebble time only, atm)
just search 'Megaman PET' in the pebble store!

You can see the page here:
https://apps.getpebble.com/en_US/application/55821fac09d6f4b1ee000034
and here's a bigger view of the animation, along with a real life image:


The beta is Ready! (new animations too!)

Alright, well the time has come!
The final design is now done, and I'm ready for a beta release!
here's a look at PEbble Terminal v0.2B












From here on out, any more work done will be to improve the experience,
optimization, bug fixes? and eventually I plan to add a menu so you can change the background, and change the speed of the animations! but that will all be done much later.

and I will release the full source code at version 1.0 (Full release) so stay tuned!

Tuesday, June 16, 2015

Compression is magic! (and more animations?) [megaman watch face]

So through this whole project, I've been using uncompressed PNG files for all the images,
and I kept running out of ram.
(as spoken of in my last few post) but turns out, on a screen size this small, compressed images is not a big deal!

Can you tell the difference?
 

on a small screen, I sure can't!
so for everything (except the background), I added just a little compression,
and the files sizes shrank dramatically!
and because of that I can now add even more animation!

below is an animated gif of the new animations in action
(both are on a time delay, so you may have to watch fro 20-30+ sec to see them all (2 animations))
I also worked a little on the blink to make it look more natural.











(Colors look better in real life)

Also I added a visual queue that tells you when your phone is disconnected.














and yes, I am very busy today, I woke up early, and every free second went toward working on this.
no more will be done until tomorrow.

Monday, June 15, 2015

Lady's and gentlemen! we have animations!

Finally got the blink to work!
special thanks go to Ron64 over at pebble forms!  without his help, I'd probably never have figured it out!
So today, the blink in now working 100%
and I even added a 'day of week' to the face as well!













Tomorrow's really busy with REAL stuff,
so Wednesday will probably be my next update.
next on the list:
-Line up the animation better :P
-Optimize code to save more ram
-add background to clock
-update the pebble classic code. (it's getting pretty far behind...)

Current version: 0.07
we're almost there! lol

Soo many layers! [megaman Watchface progress]

I may have found a new (working) way to handle animations!
So the blink 'should' be fully working today! unfortunately, the only method I have left (the one I'm working on) would lock me out of two main features I wanted to add down the line, background changes, and navi switching.

navi switching, I recently found out was going to be impossible, mainly because of ram restrains..
but I could still make a few different watch faces, one for each of the popular navi's.

well we've had quite a few watch images lately, nothing else to show until the blink is working, so here's a screen shot of me preparing the images for the blink animation!



Soo many windows! lol!

New layout!

So I moved around some of the elements to make the overall design look neater:


I spent most of yesterday working on the blink animation,
but sadly, I keep running out of memory, I've tired 3 tutorials, and even a method I came up with my self, but none seem to be working. but I'll keep at it!
And I'm debating on putting the 'day of the week' under the date, it would be a bit more work,
and  it may look the watch look a bit more crowded.
Post your opinions in the comments!


Saturday, June 13, 2015

More Pics!

Here are the last images for the day!
tomorrow I start working on the blink animation!
(that looks like it will take a while)




First watch image!























Looking good so far!
I had to adjust the colors a bit, but the resulting image looks great!
I'll post more when I get my new watch band tomorrow,
in the mean time, I'll be working on adding a battery meter, and adding the blink animation!

Friday, June 12, 2015

What's wrong megaman, You tired? aaaawww.

Screen shots of today's progress:


















I decided to start the first steps of adding in the blink animation.
to save battery only his face will be updated in each frame of the animation.

Note, this is the source image, (and it has not been re-colored yet)
there is quite a bit of work that needs to be done before I'll be able to put this in the program.

Next step:
Re-coloring, I need to get it to show up better on the watch.

Thursday, June 11, 2015

New watch images!

So here is the original design:
















the background was based on the screen from bn5 mixed with the pet from megaman NT warrior axxess.














but the new version (needs quite a bit of work with the coloring).

my watch should be arriving in the next few days, so hopefully, I'll be able to add some REAL images of what it would look like!

Tuesday, June 2, 2015

MEGA UNBOXING v2 (SP form)

So while looking around some action sites, I happened to come across a listing for a TON of megaman battle chip (us versions) along with 2 PET's, I bid on it and got a great deal!
shipping was a bit expensive, but the whole thing cost me under $100

It just arrived today, so lets take a look inside:

This box is HUGE!

Very good Packaging! 

looks like some one was a big fan!

I like it already!

WOW, just WOW!







Contents:
-Chip/pet case
-2 PET's

-The following chips:

  • ---ROW 1---
  • Hi-Cannon
  • M-cannon
  • Wideshot 2
  • Wideshot 3
  • Flame line 1
  • vulcan 1
  • vulcan2
  • spreader
  • HeatShot
  • Heat-V
  • --Row 2--
  • HeatSide
  • Bub-V
  • LifeSync
  • MiniBomb
  • Guard1
  • EnergBom
  • MegEnBom
  • MagBolt2
  • SandRing
  • Sword
  • Wide sword
  • --Row 3--
  • Longsword
  • WideBlde
  • LongBlde
  • WindRack
  • CustSwrd
  • VarSwrd
  • Counter1
  • Counter3
  • AirHoc1
  • CircGun1
  • --Row 4--
  • TwnFng2
  • Boomer1
  • SidBmbo1
  • BoyBomb1
  • BoyBomb2
  • Guard1
  • Mine
  • rock cube
  • BigHamr1
  • BigHamr3
  • ---Row 5--
  • Recov10,30,80,150
  • Repar
  • area grab
  • fast gauge
  • Geddon1
  • AntiSwrd
  • Atk+10 -_-
  • GutPnch1
  • --Row 6--
  • GutPnch2
  • SeekBom1
  • Meteors1
  • Meteors2
  • Ligtnin3
  • ProtoMan
  • LifeAura
  • Muramasa
  • GodHammr
  • --Row 7--
  • Guardian
  • FullCust
  • NeoVari
  • ProtoMan
  • blue moon
  • lighting 1
  • aqua man
  • Delta ray