Thursday, December 31, 2015

Navi Engine Goes Open source!

Well I never did get config pages working,
but I did manage to get around to making the code user friendly enough to make it open source!
It'ss till a HUGE mess! but I was able to make this in just under 1 hour:

A fully working Bass PET using just some sprites from RockmanEXE 4.5,
and navi engine 2.8! No extra programming required!
If you want to make your own PET with your own favorite navi, then NOW YOU CAN!
you can watch the step-by-step process here:


The Navi Engine source code is stored here:
https://github.com/BOBdotEXE/PEbbleTerminal

Friday, September 18, 2015

Finally some progress!

I've been using the 'megaman basic' watch face as a test dummy for getting a settings page up and running, And I finally got it!

there's still quite a bit of work ahead, as this little thing needs to be adapted for the many options that the PET watchface has,
but it means were in the final stretch!

Tuesday, August 18, 2015

PET watchface V0.44 (Extra Code Enabled!)

+Faster updates on battery level. (Live updates)
 +New 'charging' indicator. 
+uses less cpu power, and a little less battery. 

known bugs: 
-'bt disconnected ' visual indicator is still broken (same with 0.43)
By implementing 'live updates' the battery level is only checked/updated whenever the level actually changes! before I'd only have it check ever 30 seconds, this was slow, and  forced a check even if the battery was exactly the same!

The new 'Live update' system will only be triggered when the battery level actually changes!
and it should display the new level within a few seconds.

also a visual "---" will show up when the watch is charging.

As for the bug, turns out that happened in 0.43, but I have yet to track down the cause,
it's possible that I've run out of image memory, and the HP box/battery display is now using up the memory that used to have the 'disconnected' overlay that showed up in the older version:

rest in peace, maybe we will meet again one day!

Sunday, August 16, 2015

in case you missed it!

just some quick news, a small update to the megaman watch face was pushed out.
(v 0.42)
and now the battery meter now be red if your HP/ battery level is 20% or even 10%, and the color change should be a bit more consistent.
Also, the timing on the clock time change animation has been tweaked a little bit, (let me know what you think of the old vs the new)

Coming up:
+Code cleanup
+add special 'charging status' for the hp/battery box

Eventually: (navi engine 3)
+Add a config page so you can turn elements on/off
+Release source code
+Navi builder tutorial.

Monday, July 27, 2015

new update! v0.4 !

This new update add a better looking Battery display.
and that's about it.
but if you have auto updates turned on, it should be heading out to your pebble very soon!

Saturday, July 18, 2015

more delays!

well, I've transitioned to a new job,
it's great that I get more money, but now I have much less free time,
development will be much slower from now on, but it's still in progress.

no new news at this time, but I'll try to start working on the HP/battery meter  thing today.

Wednesday, July 1, 2015

The Hiatus is OVER!

Alright guys! I'm all rested up and ready to get back to work on the megaman pet watch face!
The next thing I'll be working on is improving the battery display!

but in the mean time, for all you pebble classic owners, you now have a megaman.exe animated watch face to play around with!
sorry that it's not the one you wanted, but I have a TON of re-working to do in order to even port the current progress.
THIS IS NOT A REPLACEMENT, you'll still get the a black and white full pet, eventually,
but it will take a while,
Please enjoy:


this is based off the megaman 'advanced pet' the only one to ever come to the USA.

feel free to pick it up here:

(works on classic pebble and pebble time!)

Monday, June 22, 2015

Navi Engine 2 announcement!

So far, everything up until this point has been Navi Engine 1,
that is everything we've seen up and untill, and including the beta release.

the engine version will only change with a major code overall, not just new features.
there will be 1 last update before Navi engine 2 is started.

here is a brief rundown of what will be included in each version:

Navi Engine 1
+Animations: blink, jackout, clock change
+Clock, navi image, time, battery, single background, date,DoW
+start basic framework for engine 2
+[TODO] temperature display, show battery level in an HP box.
Navi Engine 2
+Configuration page,
+Change speed of all animations
+ turn on/off and of the visual elements (even the navi! lol)
+change background
Navi Engine 3
+optimize the code for users to create there own PET's with their own navi's!
+Possible bundle some other navi's besides megaman
+release source code (upon completion)

engine 3 will probably take the longest,  but v2 is still a few weeks away!

Wednesday, June 17, 2015

The beta is out!

The beta has been released, (pebble time only, atm)
just search 'Megaman PET' in the pebble store!

You can see the page here:
https://apps.getpebble.com/en_US/application/55821fac09d6f4b1ee000034
and here's a bigger view of the animation, along with a real life image:


The beta is Ready! (new animations too!)

Alright, well the time has come!
The final design is now done, and I'm ready for a beta release!
here's a look at PEbble Terminal v0.2B












From here on out, any more work done will be to improve the experience,
optimization, bug fixes? and eventually I plan to add a menu so you can change the background, and change the speed of the animations! but that will all be done much later.

and I will release the full source code at version 1.0 (Full release) so stay tuned!

Tuesday, June 16, 2015

Compression is magic! (and more animations?) [megaman watch face]

So through this whole project, I've been using uncompressed PNG files for all the images,
and I kept running out of ram.
(as spoken of in my last few post) but turns out, on a screen size this small, compressed images is not a big deal!

Can you tell the difference?
 

on a small screen, I sure can't!
so for everything (except the background), I added just a little compression,
and the files sizes shrank dramatically!
and because of that I can now add even more animation!

below is an animated gif of the new animations in action
(both are on a time delay, so you may have to watch fro 20-30+ sec to see them all (2 animations))
I also worked a little on the blink to make it look more natural.











(Colors look better in real life)

Also I added a visual queue that tells you when your phone is disconnected.














and yes, I am very busy today, I woke up early, and every free second went toward working on this.
no more will be done until tomorrow.

Monday, June 15, 2015

Lady's and gentlemen! we have animations!

Finally got the blink to work!
special thanks go to Ron64 over at pebble forms!  without his help, I'd probably never have figured it out!
So today, the blink in now working 100%
and I even added a 'day of week' to the face as well!













Tomorrow's really busy with REAL stuff,
so Wednesday will probably be my next update.
next on the list:
-Line up the animation better :P
-Optimize code to save more ram
-add background to clock
-update the pebble classic code. (it's getting pretty far behind...)

Current version: 0.07
we're almost there! lol

Soo many layers! [megaman Watchface progress]

I may have found a new (working) way to handle animations!
So the blink 'should' be fully working today! unfortunately, the only method I have left (the one I'm working on) would lock me out of two main features I wanted to add down the line, background changes, and navi switching.

navi switching, I recently found out was going to be impossible, mainly because of ram restrains..
but I could still make a few different watch faces, one for each of the popular navi's.

well we've had quite a few watch images lately, nothing else to show until the blink is working, so here's a screen shot of me preparing the images for the blink animation!



Soo many windows! lol!

New layout!

So I moved around some of the elements to make the overall design look neater:


I spent most of yesterday working on the blink animation,
but sadly, I keep running out of memory, I've tired 3 tutorials, and even a method I came up with my self, but none seem to be working. but I'll keep at it!
And I'm debating on putting the 'day of the week' under the date, it would be a bit more work,
and  it may look the watch look a bit more crowded.
Post your opinions in the comments!


Saturday, June 13, 2015

More Pics!

Here are the last images for the day!
tomorrow I start working on the blink animation!
(that looks like it will take a while)




First watch image!























Looking good so far!
I had to adjust the colors a bit, but the resulting image looks great!
I'll post more when I get my new watch band tomorrow,
in the mean time, I'll be working on adding a battery meter, and adding the blink animation!

Friday, June 12, 2015

What's wrong megaman, You tired? aaaawww.

Screen shots of today's progress:


















I decided to start the first steps of adding in the blink animation.
to save battery only his face will be updated in each frame of the animation.

Note, this is the source image, (and it has not been re-colored yet)
there is quite a bit of work that needs to be done before I'll be able to put this in the program.

Next step:
Re-coloring, I need to get it to show up better on the watch.

Thursday, June 11, 2015

New watch images!

So here is the original design:
















the background was based on the screen from bn5 mixed with the pet from megaman NT warrior axxess.














but the new version (needs quite a bit of work with the coloring).

my watch should be arriving in the next few days, so hopefully, I'll be able to add some REAL images of what it would look like!

Tuesday, June 2, 2015

MEGA UNBOXING v2 (SP form)

So while looking around some action sites, I happened to come across a listing for a TON of megaman battle chip (us versions) along with 2 PET's, I bid on it and got a great deal!
shipping was a bit expensive, but the whole thing cost me under $100

It just arrived today, so lets take a look inside:

This box is HUGE!

Very good Packaging! 

looks like some one was a big fan!

I like it already!

WOW, just WOW!







Contents:
-Chip/pet case
-2 PET's

-The following chips:

  • ---ROW 1---
  • Hi-Cannon
  • M-cannon
  • Wideshot 2
  • Wideshot 3
  • Flame line 1
  • vulcan 1
  • vulcan2
  • spreader
  • HeatShot
  • Heat-V
  • --Row 2--
  • HeatSide
  • Bub-V
  • LifeSync
  • MiniBomb
  • Guard1
  • EnergBom
  • MegEnBom
  • MagBolt2
  • SandRing
  • Sword
  • Wide sword
  • --Row 3--
  • Longsword
  • WideBlde
  • LongBlde
  • WindRack
  • CustSwrd
  • VarSwrd
  • Counter1
  • Counter3
  • AirHoc1
  • CircGun1
  • --Row 4--
  • TwnFng2
  • Boomer1
  • SidBmbo1
  • BoyBomb1
  • BoyBomb2
  • Guard1
  • Mine
  • rock cube
  • BigHamr1
  • BigHamr3
  • ---Row 5--
  • Recov10,30,80,150
  • Repar
  • area grab
  • fast gauge
  • Geddon1
  • AntiSwrd
  • Atk+10 -_-
  • GutPnch1
  • --Row 6--
  • GutPnch2
  • SeekBom1
  • Meteors1
  • Meteors2
  • Ligtnin3
  • ProtoMan
  • LifeAura
  • Muramasa
  • GodHammr
  • --Row 7--
  • Guardian
  • FullCust
  • NeoVari
  • ProtoMan
  • blue moon
  • lighting 1
  • aqua man
  • Delta ray

Wednesday, May 27, 2015

Rockman (megaman) Plug-in Pet!

This is where I'd normally be giving some details on the PET model show,
but as I am planning on remaking the video for this model, I'll update this page when the new video is out.

Until then, enjoy these high-res photos.
(And please don't steal them!)

Real netbattle ( megaman battle network 4 VS Battle- Using REAL Chips! )

This was quite a bit of fun!
I'm glad they kept it in the US versions of the game!

Welcome!

Welcome to my new Blog dedicated to all things megaman.exe / rockman.exe
this page will contain much more megaman content then my youtube channel.
Along with more info on the videos!

This blog will have higher quality images of ALL the rockman.exe PET systems

For now, I'd suggest checking out my megaman playlist if you have not yet done so: